Hi,
I'm currently working on an HTML5 game and have been using Cocoonjs to create native aps for IOS and Android. CocoonJs has its problems, most notably no direct AdMob support (they are apparently working on adding that now), but the game's performance once on the devices was pretty good.
I exported the same game to my same Android device via Intel XDK and the games performance was absolutely terrible. It had been silky smooth and had very consistent timing (when exported via cocoonjs). Once exported via XDK it had an absolutely terrible frame-rate and would alternate between insanely slow and then 2x speed as though it was trying to make up for lost time, yet always with the terrible frame-rate. The game became unplayable.
I thought CocoonJS was based on open-source technology. Why does XDK compiler create such drastically inferior aps based on the same exact html5 files?
Is this massive performance discrepancy being addressed?
Thanks,
Mike